Julien Bayle – GRID

 

Tracklist
1. comp.nonlin.a (2’36)
2. dist.lin (1’25)
3. dist.rand (2’33)
4. precalc.rand.b (2’45)
5. precalc.rand.a (2’46)
6. dist.rand.b (2’50)
7. comp.lin.uni.a (2’45)
8. comp.lin.uni.b (2’45)
9. comp.lin.hi.b (2’53)
10. comp.lin.unique.c (2’45)
11. comp.lin.re.a (2’35)
12. comp.lin.re.c (2’35)
13. comp.lin.unique.d (2’58)
14. comp.lin.unique.e (2’35)
15. comp.lin.hi.a (3’59)
16. comp.lin.re.d (4’00)
17. comp.lin.trans (2’45)
18. comp.lin.re.hi.a (2’46)

 

Released May 1, 2020

Programmed, composed, mixed and mastered by Julien Bayle.
Artwork © 2020 Paolo Cavinato : fragment from “In the room” (drawing and computer graphics)

Catalogue number : EL16

GRID is the first experience generated through the eponymous framework design by the artist.

This tool provides a new way of composition by creating events time distribution depending on global or more specific dynamic rules opening a new world of possibilities to the artist. From polyrythmic & polymetric sequences generations for each channel in a composition to more or less strong links between channel’s sequences, Julien Bayle uses GRID for the first time, to produce a series of tracks presented in this release.

He explored time completion as space occupation, progressive disturbance, non-linearity and random triggering of pre-generated events time distribution series.
GRID is the first illustration of a new way of production by the artist, based on the disconnection between cause & consequence. Does one cause link to one consequence only ? How much a causes set relate to possible consequences ? Through 18 + 2 tracks, Julien Bayle explores sounds based on noises & micro-sounds, raw oscillators & generators as possible consequences of apparently rigid triggering events.

GRID is based on maxmsp and maxforlive programming frameworks and can control both software & hardware sound generators. It provides a way for recording both triggers (causes) and audio (consequences) in order to create static post-production content based on live recording. The triggering part can also be used for triggering visuals in real-time or as recorded material.

More documentation will be published on julienbayle.net/grid, from the reason why the artist designed it, to some framework descriptions explaining the whole framework architecture.